Build your team better in NBA 2K, or be able to build a major wonder in Civilization, or get your priest hooked up with the best gear in World of Warcraft. See those three genres I mentioned? They all have long-term goals to them that keep players motivated. Three top investment pros open up about what it takes to get your video game funded. And some of the methods games are using to replace those kinds of stories are pretty unseemly.
Those kinds of games - relatively linear single-player 8-12 hour action-adventures with constrained stories - are what seems to be endangered. That’s a far cry, pun intended, from the pedigree going into Visceral’s Star Wars, with their experience with Dead Space and Amy Hennig’s work at Naughty Dog. They’re big open-world games, designed to take up player attention over the course of weeks or even months. But the discussion that ensued quickly turned muddy, as single-player games like Assassin’s Creed: Origins and Mario Odyssey got rave reviews, and this in a year that had also seen The Legend of Zelda: Breath of the Wild and Horizon: Zero Dawn, to name a couple of others.īut with a few exceptions, like Mario Odyssey and Bethesda’s releases this year, the names of the single-player games being cited in these aren’t just single-player games. One of the great debates of 2017 is the “death of the single-player game,” a conversation that flared up when EA cancelled Visceral’s untitled Star Wars action-adventure and shut down the studio, seemingly because its executives didn’t see how it could make as much money as FIFA’s Ultimate Team.
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